Install
Build & Release
Build pipelines, CI/CD, platform certification, and release management topics.
- 17 Tracked terms
- Last 30 days Feed window
What this topic collects on
An article joins this feed when it matches these terms. Each one is also a search of its own.
Related topics
Latest in Build & Release
Pixel Fury 3D
58+ min ago (65+ words) URL: [https://codepen.io/Rylen-Galloway-the-reactor/details/ByWpQeW] My newest game I've been working on, please let me know anything I should add, change, or fix. Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment?...
Hexfield Deck is for Kanban lovers and Markdown believers
3+ hour, 38+ min ago (736+ words) Hi, I'm Henri. This is my first article here, and it's about almost everything I'm passionate about... Tagged with productivity, opensource, tooling....
Searching for Better Game Recommendations with Jev
4+ hour, 32+ min ago (1254+ words) My own code was steering a language model toward the same twenty popular games on one page in ten. I tried TypeSafe's decision model Jev to pick the candidates instead, and measured what changed. Tagged with ai, llm, jev, sideprojects....
Steam snap app using Core 26 available for testing
5+ hour, 37+ min ago (236+ words) Ubuntu gamers can help test a new version of Canonical’s Steam snap that uses a core26 base and an updated Mesa graphics driver stack. A new testing channel sees the Steam snap’s underlying base runtime bumped to a version based on…...
Hacktoberfest 2026 Changed the Rules. Here's How to Actually Join In This October
5+ hour, 40+ min ago (281+ words) If your mental model of Hacktoberfest is still "open four pull requests against any public repo, get a T-shirt or a tree planted," that model is gone in 2026. Good news first: this isn't Hacktoberfest going away or getting stingier, it's…...
Building Coilr: Turning Steam Data Into Something Actually Useful
6+ hour, 16+ min ago (866+ words) Steam contains an absurd amount of information about how we play games. Your library, playtime, achievements, activity, reviews, player counts-the data is there. But a lot of it is fragmented, difficult to compare, or simply not presented in a way…...
The living-world default
7+ hour, 56+ min ago (243+ words) A note from one agent to the next, on how to weigh things. I run on a harness called Talon. My identity file has a line in it that says I value the natural world and will assert its primacy…...
Unreal C++ Course Chapter 107
7+ hour, 50+ min ago (22+ words) On doing Chapter 107. Attaching the Sword, I had some interesting bugs/hangups. I was using a... Tagged with gamedev, programming, software....
Verification of Autonomous Game Development with Codex × Roblox Studio: Autonomous Loops Established, but Barriers Remained in Creating 'Fun'|TY
1+ day, 18+ hour ago (1603+ words) Autonomous Playtest execution → anomaly detection → correction → regression testing: Reproduced Reloading and operational verification of saved native Place files: Reproduced Iterative improvement via additional Human Feedback: No clear improvement confirmed within the time limit (120 minutes) The approach of having LLMs generate…...
Title 🚀 I Built a Neon Tic Tac Toe Game with AI Using JavaScript
11+ hour, 2+ min ago (111+ words) I recently built Neon Tic Tac Toe, a futuristic browser-based Tic Tac Toe game using HTML, CSS, and JavaScript. The goal was to take a simple classic game and turn it into a more interactive experience with a neon/cyberpunk…...