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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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Your First Game Will Probably Be Bad. Make It Anyway.
1+ hour, 37+ min ago (688+ words) Your first prototype won’t look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first…...
Implementasi Challenge Pertemuan 4: Membangun Score System, Timer, dan Game State pada Game Web
1+ hour, 16+ min ago (675+ words) Pada pertemuan keempat pembelajaran pengembangan game web, tantangan yang diberikan berfokus pada pengembangan mekanisme permainan agar memiliki sistem penilaian, batas waktu, serta kondisi akhir permainan yang jelas. Tantangan ini menjadi tahap lanjutan dalam membangun game web menggunakan HTML, CSS, dan…...
AnyPS5 has reached 86% of PlayStation 5 system libraries and runs simple PC games without emulation.
1+ hour, 44+ min ago (278+ words) The AnyPS5 project has surpassed the 86% system library support threshold and has fully completed shader translation for direct launch of PlayStation 5 programs on PC without CPU emulation. The AnyPS5 project was created to automatically port PlayStation 5 executable files to Linux and Windows,…...
DXVK-Sarek 1.14.0 released for gaming on older GPUs
3+ day, 4+ hour ago (292+ words) DXVK-Sarek version 1.14.0 has arrived, keeping Wine / Proton gaming alive for those of you with older GPUs that don't have modern Vulkan support. So what exactly is it? A fork of the original DXVK to implement Direct3D 3, 5, 6, 7, 8, 9, 10 and 11 for Linux to be…...
I built my family a private Chess.com — one Docker container, Stockfish plus your own LLM
4+ hour, 19+ min ago (321+ words) My kids play chess on Chess.com. It is a great product, but the account, the cloud and the ads are... Tagged with chess, ai, docker, selfhosted. My kids play chess on Chess.com. It is a great product, but…...
Understanding iOS Crashes in Production: A Sentry Guide for your app
11+ hour, 39+ min ago (1707+ words) From SDK setup and readable stack traces to reproducing an empty-data crash and validating the fix. Your app is on the App Store. You check the reports: zero crashes. You tell yourself everything is fine, your app is perfect! But…...
You Are Writing the Updates While the Outage Is Still Going
4+ hour, 37+ min ago (398+ words) Something is down. The engineers who know the system best are deep in logs, and somebody in the incident channel says, can you handle the updates? Sales are asking, support is taking calls, and a director has sent a message…...
BiteTheBytes unveils World Creator 4
5+ hour, 8+ min ago (929+ words) BiteTheBytes has unveiled World Creator 4, the next major version of its GPU-based terrain-generation software for game development, motion graphics and VFX work. The release, due next month, will introduce a new core architecture, enabling the software to scale from generating…...
TRUEiGTECH Unveils Its Next-Generation iGaming Software Development Solutions for Global Operators
3+ day, 16+ hour ago (222+ words) The announcement by the brand comes as operators face a widening gap between platforms built for yesterday’s player & the infrastructure the current market demands. TRUEiGTECH’s updated stack is built around this shift, which gives operators a foundation that doesn’t need…...
FP32, INT4, and Everything Between - What I Learned About Precision on Mobile
6+ hour, 44+ min ago (978+ words) I was familiar with precision formats from my embedded systems work, but seeing labels like "INT4," "FP16," and "GPTQ" on HuggingFace model downloads hit differently. In that context, they are not just precision specs - they determine whether your model fits on a…...